Хакер » 26.05.2006 (Пт) 18:30
Подсчитал! Если честно, число меня чуть шокировало (если учитывать что завершённость программы гдето 15%)
Вот
- Код: Выделить всё
bas: AI = 4257
bas: Audio = 57
cls: bones = 104
cls: cFile = 2
cls: clBadPlace = 98
cls: clCharacters = 103
cls: clGoodPlace = 86
cls: clsCONObjects = 62
cls: clsPolymorph = 18
cls: colFiles = 246
bas: Debug_outer = 196
bas: declarations = 487
bas: modDefinations = 175
bas: Environment = 74
cls: F_Custom_Param = 19
cls: F_Image = 244
cls: F_ProgressBar = 229
frm: frm = 150
frm: frmAddNewFile = 253
frm: frmAddNewGroup = 170
frm: frmAddNewPack = 117
frm: frmSoundEditor = 1219
cls: G_BadPlace = 39
cls: G_Bone = 322
cls: G_Character = 113
cls: G_GoodPlace = 37
cls: G_Joint = 82
cls: G_Player = 942
cls: G_Special_Parameters = 103
bas: Game = 3469
bas: ScenMusChanger = 319
bas: IEngine = 1222
bas: InputEngine = 763
cls: Joints = 88
bas: Level = 951
bas: MServise = 210
frm: SMInit = 329
bas: Scripts = 434
bas: g_TextureLoader = 149
cls: Vector3D = 4
bas: modPAK = 48
frm: frmMain = 240
cls: clsMod = 19
cls: colModules = 90
frm: DoLoopCycleAdd = 200
frm: ForEachCycleAdding = 217
frm: ForToNextCycleAdding = 298
frm: frmEditForm = 360
frm: frmScriptManager = 570
frm: ifThenElseAdding = 207
bas: modConsts = 3
frm: SelectCaseAdding = 188
frm: WhileWendCycleAdding = 245
frm: AC_Process = 289
frm: AddMdAnim = 425
frm: frmAnimManager = 347
bas: Module1 = 31
bas: GUIEd_Declarations = 83
frm: frmGUIEd_About = 96
frm: frmNavigator = 242
frm: frmPreview = 723
ctl: GUIM_Button = 711
ctl: GUIM_Image = 587
ctl: GUIM_ProgressBar = 604
ctl: GUIM_ScreenTimer = 150
bas: modGUIM_Main = 72
bas: modGUIM_TGA = 359
ctl: ObjectImitator = 115
frm: frmTextureMaster_Main = 871
frm: LevEd_AddTexOptions = 424
frm: LevEd_CamOptions = 357
frm: LevEd_TexturePreview = 98
cls: LevelObject = 375
bas: LevelWriter = 292
frm: LevEd_Main = 1246
frm: LevEd_ObjOptions = 255
frm: LevEd_RenderOpt = 160
bas: TexManager = 19
frm: LevEd_TexMgr = 496
cls: clsShader = 390
cls: cSHCol = 84
frm: ShaderEd_AddLayer = 160
frm: ShaderEd_AddShader = 123
frm: ShaderEd_DirectEditing = 69
frm: ShaderEd_Main = 1195
frm: ShaderEd_Rename = 164
cls: clsShaderLayer = 127
ЗЫ1, модули, типа Math я не считал ибо ни одного символа моего там нет.
ЗЫ2. Считались только строчки кода, а не Attribute....
Последний раз редактировалось
Хакер 26.05.2006 (Пт) 18:38, всего редактировалось 1 раз.
—We separate their smiling faces from the rest of their body, Captain.
—That's right! We decapitate them.