Где найти 3D график???

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Yura
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Где найти 3D график???

Сообщение Yura » 01.05.2003 (Чт) 20:48

Всем привет и с праздничком. Кто-нибудь подскажет, где найти класс рисующий 3D график. При чем 3D функция может быть с отрицательным значениями. Я себе представляю, что должен быть класс с методом - массив координат X, Y , Z по которому затем строится график. Есть подобный пример написания контрола в Direct3D SDK - PlotGraph для Excell, но он почему-то не рабочий. Кстати. кто знает почему. Заранее благодарен.
Билл Гейтсами не рождаются ими становятся.

GSerg
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Сообщение GSerg » 02.05.2003 (Пт) 4:51

Ну-ка, ну-ка... Запости-ка кодяру этого контрола... С удовольствием в неё позырю...
Как только вы переберёте все варианты решения и не найдёте нужного, тут же обнаружится решение, простое и очевидное для всех, кроме вас

Yura
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Сообщение Yura » 03.05.2003 (Сб) 9:46

Вот исхлдник контрола. :o
Кто знает почему он не рабочий? :?:

Когда аналогичный BarGraph работает.

' XYZ Scatter Graph
'

Option Explicit

Private Type pointdata
X As Single
Y As Single
z As Single
End Type

Dim m_id As Long

Dim m_root As Direct3DRMFrame3
Dim m_pivot As Direct3DRMFrame3
Dim m_pointFrame() As Direct3DRMFrame3
Dim m_pointMesh() As Direct3DRMMeshBuilder3

Dim m_maxZ As Single
Dim m_minZ As Single
Dim m_spreadZ As Single
Dim m_labelZ As String

Dim m_maxX As Single
Dim m_minX As Single
Dim m_spreadX As Single
Dim m_labelX As String

Dim m_minY As Single
Dim m_maxY As Single
Dim m_spreadY As Single
Dim m_labelY As String

Dim m_bMouseDown As Boolean
Dim m_binit As Boolean
Dim m_range As Range
Dim m_path As String

Dim d3drm As Direct3DRM3
Dim scene As Direct3DRMFrame3
Dim m_nPoints As Long
Dim m_nMaxPoints As Long
Dim m_nRows As Long
Dim m_Points() As pointdata
Dim m_bInitFromCells As Boolean


Public Function ClearPoints()
m_nPoints = 0
m_nMaxPoints = 100
ReDim m_Points(m_nMaxPoints)
End Function

Public Function AddPoint(X As Single, Y As Single, z As Single)
m_nPoints = m_nPoints + 1
m_Points(m_nPoints).X = X
m_Points(m_nPoints).Y = Y
m_Points(m_nPoints).z = z

If m_nPoints >= m_nMaxPoints Then
m_nMaxPoints = m_nMaxPoints + 100
ReDim Preserve m_Points(m_nMaxPoints)
End If
End Function


Public Function GraphPoints() As Boolean
Set m_range = Nothing
m_binit = False

Dim dx7 As New DirectX7
If dx7.SystemBpp <= 8 Then
MsgBox "This control designed to run on high color displays"
Exit Function
End If

DestroyOld

Start3D

AllocateMemory
CreatePoints
UpdatePointDataFromPoints
CreateBackDrop

m_binit = True
m_bInitFromCells = False

Render
End Function

Public Sub GraphCells(r As Range)
Dim i As Integer

m_binit = False

Dim dx7 As New DirectX7
If dx7.SystemBpp <= 8 Then
MsgBox "This control designed to run on high color displays"
Exit Sub
End If


ClearPoints
Set m_range = r
m_nRows = r.Rows.Count

DestroyOld

Start3D

m_labelX = m_range.Cells(1, 1)
m_labelY = m_range.Cells(1, 2)
m_labelZ = m_range.Cells(1, 3)


For i = 2 To m_nRows
AddPoint CSng(m_range.Cells(i, 1)), CSng(m_range.Cells(i, 2)), CSng(m_range.Cells(i, 3))
Next


AllocateMemory
CreatePoints
UpdatePointDataFromPoints
CreateBackDrop

m_binit = True
m_bInitFromCells = True
Render
End Sub


Private Sub CreatePoints()
Dim i As Integer
For i = 1 To m_nPoints
Set m_pointFrame(i) = d3drm.CreateFrame(m_root)
Set m_pointMesh(i) = RMCanvas1.CreateBoxMesh(1, 1, 1)

m_pointMesh(i).ScaleMesh 0.05, 0.05, 0.05
m_pointMesh(i).SetColorRGB 0, 1, 0
m_pointFrame(i).AddVisual m_pointMesh(i)

Next
End Sub



Private Sub UpdatePointDataFromCells()
Dim i As Integer

Dim X As Single
Dim Y As Single
Dim z As Single
Dim minN As Single
Dim maxN As Single
minN = -Exp(10)
maxN = Exp(10)
m_maxX = minN
m_maxY = minN
m_maxZ = minN
m_minX = maxN
m_minY = maxN
m_minZ = maxN

For i = 1 To m_nPoints

If m_minX > m_range.Cells(i, 1) Then m_minX = m_range.Cells(i, 1)
If m_minY > m_range.Cells(i, 2) Then m_minY = m_range.Cells(i, 2)
If m_minZ > m_range.Cells(i, 3) Then m_minZ = m_range.Cells(i, 3)

If m_maxX < m_range.Cells(i, 1) Then m_maxX = m_range.Cells(i, 1)
If m_maxY < m_range.Cells(i, 2) Then m_maxY = m_range.Cells(i, 2)
If m_maxZ < m_range.Cells(i, 3) Then m_maxZ = m_range.Cells(i, 3)

Next

m_spreadX = m_maxX - m_minX
m_spreadY = m_maxY - m_minY
m_spreadZ = m_maxZ - m_minZ

For i = 1 To m_nPoints
X = (m_maxX - m_range.Cells(i, 1)) / m_spreadX
Y = (m_maxY - m_range.Cells(i, 2)) / m_spreadY
z = (m_maxZ - m_range.Cells(i, 3)) / m_spreadZ
m_pointFrame(i).SetPosition m_root, X - 0.5, Y - 0.5, z - 0.5
m_pointMesh(i).SetName "point " + Str(i)

Dim mb2 As Direct3DRMMeshBuilder3
Set mb2 = RMCanvas1.CreateBoxMesh(0.01, Y, 0.01)
mb2.Translate 0, -Y / 2, 0
mb2.SetColor &H20001616
m_pointFrame(i).AddVisual mb2
Next

End Sub


Private Sub UpdatePointDataFromPoints()
Dim i As Integer

Dim X As Single
Dim Y As Single
Dim z As Single
Dim minN As Single
Dim maxN As Single
minN = -Exp(10)
maxN = Exp(10)
m_maxX = minN
m_maxY = minN
m_maxZ = minN
m_minX = maxN
m_minY = maxN
m_minZ = maxN

For i = 1 To m_nPoints

If m_minX > m_Points(i).X Then m_minX = m_Points(i).X
If m_minY > m_Points(i).Y Then m_minY = m_Points(i).Y
If m_minZ > m_Points(i).z Then m_minZ = m_Points(i).z

If m_maxX < m_Points(i).X Then m_maxX = m_Points(i).X
If m_maxY < m_Points(i).Y Then m_maxY = m_Points(i).Y
If m_maxZ < m_Points(i).z Then m_maxZ = m_Points(i).z

Next

m_spreadX = m_maxX - m_minX
m_spreadY = m_maxY - m_minY
m_spreadZ = m_maxZ - m_minZ


For i = 1 To m_nPoints

X = (-m_minX + m_Points(i).X) / m_spreadX
Y = (-m_minY + m_Points(i).Y) / m_spreadY
z = (-m_minZ + m_Points(i).z) / m_spreadZ

m_pointFrame(i).SetPosition m_root, X - 0.5, Y - 0.5, z - 0.5
m_pointMesh(i).SetName "point " + Str(i)

Dim mb2 As Direct3DRMMeshBuilder3
Set mb2 = RMCanvas1.CreateBoxMesh(0.01, Y, 0.01)
mb2.Translate 0, -Y / 2, 0
mb2.SetColor &H20001616
m_pointFrame(i).AddVisual mb2

Next



End Sub


Private Sub AllocateMemory()
ReDim Preserve m_pointFrame(m_nPoints)
ReDim Preserve m_pointMesh(m_nPoints)
End Sub


Private Sub DestroyOld()
On Local Error Resume Next
If Not m_root Is Nothing Then
Set RMCanvas1.RotateFrame = Nothing
RMCanvas1.SceneFrame.DeleteChild m_pivot
End If

End Sub


Private Sub Start3D()


RMCanvas1.Visible = True

Dim m As Direct3DRMMeshBuilder3

RMCanvas1.StartWindowed
Set d3drm = RMCanvas1.d3drm
Set scene = RMCanvas1.SceneFrame
scene.SetSceneBackgroundRGB 1, 1, 1


RMCanvas1.Device.SetTextureQuality D3DRMTEXTURE_LINEAR
RMCanvas1.AmbientLight.SetColorRGB 0.2, 0.2, 0.2


Set m_pivot = d3drm.CreateFrame(scene)
Set m_root = d3drm.CreateFrame(m_pivot)


m_root.AddScale D3DRMCOMBINE_REPLACE, 5, 5, 5



RMCanvas1.DirLightFrame.SetPosition Nothing, 0, -1, -10

RMCanvas1.DirLightFrame.LookAt m_root, Nothing, 0


End Sub

Private Sub CreateBackDrop()

Dim m As Direct3DRMMeshBuilder3
Dim f As Direct3DRMFace2
Dim txy As Direct3DRMTexture3
Dim txz As Direct3DRMTexture3
Dim tzy As Direct3DRMTexture3
Dim incx As Single
Dim incy As Single
Dim incz As Single
Dim i As Long


'Decide how the units are divided

If m_spreadY > 1 Then
incy = CInt(m_spreadY / 5)
If incy = 0 Then incy = 0.5
Else
incy = m_maxY / 5
End If

If m_spreadZ > 1 Then
incz = CInt(m_spreadZ / 5)
If incz = 0 Then incz = 0.5
Else
incz = m_maxZ / 5
End If

If m_spreadX > 1 Then
incx = CInt(m_spreadX / 5)
If incx = 0 Then incx = 0.5
Else
incx = m_maxX / 6
End If


Set m = RMCanvas1.d3drm.CreateMeshBuilder()

Set txy = CreatePanelTexture(m_minY, m_maxY, incy, m_minX, m_maxX, incx, m_labelY, m_labelX)
Set txz = CreatePanelTexture(m_minZ, m_maxZ, incz, m_minX, m_maxX, incx, m_labelZ, m_labelX)
Set tzy = CreatePanelTexture(m_minY, m_maxY, incy, m_minZ, m_maxZ, incz, m_labelY, m_labelZ)


'Back Face
Set f = RMCanvas1.d3drm.CreateFace()

f.AddVertex 1, 1, 1: f.AddVertex 1, -1, 1
f.AddVertex -1, -1, 1: f.AddVertex -1, 1, 1
f.SetTexture txy
m.AddFace f

'Left face
Set f = RMCanvas1.d3drm.CreateFace()
f.AddVertex -1, 1, 1: f.AddVertex -1, -1, 1
f.AddVertex -1, -1, -1: f.AddVertex -1, 1, -1
f.SetTexture tzy
m.AddFace f

'Bottom face
Set f = RMCanvas1.d3drm.CreateFace()
f.AddVertex 1, -1, 1: f.AddVertex 1, -1, -1
f.AddVertex -1, -1, -1: f.AddVertex -1, -1, 1
f.SetTexture txz
m.AddFace f

For i = 0 To 2
m.SetTextureCoordinates 3 + i * 4, 0, 0
m.SetTextureCoordinates 2 + i * 4, 0, 1
m.SetTextureCoordinates 1 + i * 4, 1, 1
m.SetTextureCoordinates 0 + i * 4, 1, 0
Next

m.SetQuality D3DRMRENDER_UNLITFLAT
m.GenerateNormals 0, 0
m.ScaleMesh 0.5, 0.5, 0.5
m_root.AddVisual m

End Sub


Private Sub Render()
RMCanvas1.Device.SetTextureQuality D3DRMTEXTURE_LINEAR
RMCanvas1.Update
End Sub


Private Sub MENU_ORTHO_Click()
If m_binit = False Then Exit Sub
m_root.AddScale D3DRMCOMBINE_REPLACE, 0.4, 0.4, 0.4
RMCanvas1.Viewport.SetProjection D3DRMPROJECT_ORTHOGRAPHIC

End Sub

Private Sub MENU_PERSPECTIVE_Click()
If m_binit = False Then Exit Sub
m_root.AddScale D3DRMCOMBINE_REPLACE, 5, 5, 5
RMCanvas1.Viewport.SetProjection D3DRMPROJECT_PERSPECTIVE

End Sub

Private Sub MENU_RANGE_Click()
On Local Error GoTo errOut1



Dim sRange As String
Dim r As Range
Dim l1 As Integer
Dim l2 As Integer
Dim wb As Workbook
Dim ws As Worksheet
sRange = InputBox("Range:", "Enter Range", "A1:C12")

If sRange = "" Then Exit Sub


Set wb = UserControl.Parent
Set ws = wb.ActiveSheet
Set r = ws.Range(sRange)

On Local Error GoTo errOut2

m_path = UserControl.Parent.FullName
l1 = Len(UserControl.Parent.Name)
l2 = Len(m_path)
m_path = Mid$(m_path, 1, l2 - l1)

GraphCells r


Exit Sub
errOut1:
MsgBox "Cant use Range, not in Excel"
Exit Sub

errOut2:
MsgBox "Unable to set Range"
UserControl_Initialize
End Sub

Private Sub RMCanvas1_KeyDown(keyCode As Integer, Shift As Integer)
Set RMCanvas1.RotateFrame = m_root
If keyCode = 39 Then
m_root.AddRotation D3DRMCOMBINE_BEFORE, 0, 1, 0, -3.14 / 32
ElseIf keyCode = 37 Then
m_root.AddRotation D3DRMCOMBINE_BEFORE, 0, 1, 0, 3.14 / 32
ElseIf keyCode = 40 Then
RMCanvas1.RotateFromXY 0, 0, True
RMCanvas1.RotateFromXY 0, 5, False
ElseIf keyCode = 38 Then
RMCanvas1.RotateFromXY 0, 0, True
RMCanvas1.RotateFromXY 0, -5, False
End If
Set RMCanvas1.RotateFrame = Nothing

Render

End Sub

Private Sub RMCanvas1_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Set RMCanvas1.RotateFrame = m_root
m_bMouseDown = True
If Button = 2 Then
PopupMenu MENU_POP
End If
End Sub

Private Sub RMCanvas1_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim mb As Direct3DRMMeshBuilder3
Dim p As Long
Dim strName As String
Set mb = RMCanvas1.PickTopMesh(CLng(X), CLng(Y))
If mb Is Nothing Then Exit Sub
strName = mb.GetName()
If strName = "" Then
Text1.Visible = False
Exit Sub
End If

If InStr(strName, "points") <> 0 Then Exit Sub
p = Val(Mid$(strName, 7))
Text1.Visible = True
With m_Points(p)
Text1.Text = m_labelX + "=" + Str(.X) + ": " + m_labelY + "=" + Str(.Y) + ": " + m_labelZ + "=" + Str(.z)
End With

End Sub

Private Sub RMCanvas1_MouseUp(Button As Integer, Shift As Integer, X As Single, Y As Single)
Set RMCanvas1.RotateFrame = Nothing
m_bMouseDown = False
Text1.Visible = False
DoEvents
End Sub

Private Sub RMCanvas71_KeyDown(keyCode As Integer, Shift As Integer)

End Sub

Private Sub RMCanvas71_KeyPress(KeyAscii As Integer)

End Sub

Private Sub UserControl_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
If Button = 2 Then PopupMenu MENU_POP
End Sub


Private Sub UserControl_Initialize()
RMCanvas1.Visible = False
RMCanvas1.UseBackbuffer = False
ClearPoints

m_labelX = "X"
m_labelY = "Y"
m_labelZ = "Z"

End Sub


Private Sub UserControl_Resize()
RMCanvas1.Width = UserControl.ScaleWidth
RMCanvas1.Height = UserControl.ScaleHeight
End Sub

Private Function CreatePanelTexture(rowmin As Single, rowmax As Single, incr As Single, colmin As Single, colmax As Single, incc As Single, rowtext As String, coltext As String) As Direct3DRMTexture3
'On Local Error GoTo errOut

Dim dd As DirectDraw4
Set dd = RMCanvas1.DDraw
If dd Is Nothing Then Exit Function
Dim surf As DirectDrawSurface4
Dim ddsd As DDSURFACEDESC2
ddsd.lFlags = DDSD_CAPS Or DDSD_WIDTH Or DDSD_HEIGHT
ddsd.ddsCaps.lCaps = DDSCAPS_TEXTURE Or DDSCAPS_SYSTEMMEMORY
ddsd.lWidth = 256
ddsd.lHeight = 256
Set surf = dd.CreateSurface(ddsd)

surf.SetForeColor vbBlue
surf.SetFillColor vbWhite
surf.DrawBox 0, 0, 256, 256

Dim at As Single
Dim Y As Single
Dim X As Single

at = rowmin

Do While at < rowmax
If rowmax <> rowmin Then
Y = 256 - 256 * (at - rowmin) / (rowmax - rowmin)
Else
Y = 10
End If
surf.SetForeColor &H505050
surf.DrawLine 0, Y, 256, Y
surf.SetForeColor vbRed
surf.DrawText 2, Y - 5, Str(at), False
at = at + incr
Loop
at = colmin
Do While at < colmax
If colmax <> colmin Then
X = 256 * (at - colmin) / (colmax - colmin)
Else
X = 10
End If
surf.SetForeColor &H505000
surf.DrawLine X, 0, X, 256
surf.SetForeColor vbBlue
surf.DrawText X - 2, 15, Str(at), False
at = at + incc
Loop

surf.SetForeColor &HFF40&
surf.DrawText 20, 128, rowtext, False
surf.DrawText 128, 30, coltext, False

Set CreatePanelTexture = RMCanvas1.d3drm.CreateTextureFromSurface(surf)
errOut:
End Function
У кого есть нечто работающие и рисующие 3D график с отрицательніми значениями ??? :?:
Билл Гейтсами не рождаются ими становятся.

GSerg
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Сообщения: 14286
Зарегистрирован: 14.12.2002 (Сб) 5:25
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Сообщение GSerg » 04.05.2003 (Вс) 5:05

Ага...
Прога требует ссылки на DirectX 7 и Excel. Это понятно.
Но вот что за объект RMCanvas1 ? Представитель класса RMCanvas ? Что за класс? И метод у него есть CreateBoxMesh. Чё это вообще за объект, знает кто-нить :?:
Как только вы переберёте все варианты решения и не найдёте нужного, тут же обнаружится решение, простое и очевидное для всех, кроме вас


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