как насчет BB?что за зверь, где можно взять компилятор/мануал?
Global light, pcam, camera, plane
light = CreateLight()
PositionEntity light, 0, 200, 0
TurnEntity light, 60, 0, 0
LightRange light, 10000
LightColor light, 250, 255, 85
pcam = CreatePivot ()
EntityRadius pcam, 2.5
camera = CreateCamera (pcam)
CameraViewport camera, 0, 0, 800, 600
CameraRange camera, 1, 5000
;CameraClsColor camera, 200, 200, 200
CameraFogMode camera, True
CameraFogRange camera, 1, 2500
CameraFogColor camera, 240, 240, 240
plane = CreatePlane()
PositionEntity plane, 0, -10, 0
_Brodyaga писал(а):Кстати, как народ отностися к DarkBasic?
Graphics3D 800,600
Const CUBE_COL=1
Const SPHERE_COL=2
SetBuffer BackBuffer()
camera=CreateCamera()
CameraViewport camera,0,0,800,600
PositionEntity camera,0,0,-5
light=CreateLight()
cube=CreateCube()
PositionEntity cube,-5,0,5
EntityColor cube,70,80,190
EntityType cube,CUBE_COL
sphere=CreateSphere(12)
PositionEntity sphere,5,0,5
EntityColor sphere,170,80,90
EntityType sphere,SPHERE_COL
Collisions SPHERE_COL,CUBE_COL,3,1
While Not KeyHit(1)
MoveEntity sphere,-0.02,0,0
UpdateWorld
RenderWorld
If EntityCollided(sphere,CUBE_COL)
Text 370,80,"Collided !!!"
EndIf
Text 335,500,"Collision Detection"
Flip
Wend
End
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